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Wind Herder

(image)

As winds sprits stay in their physical form, they grow stronger, as does their power over winds. The advanced ability to control or herd winds allows the elemental to attack with small tornadoes. In addition they are now strong enough to hold a dagger.

Procede de: Wind Servant
Se convierte en: Zephyr
Coste: 20
PV: 36
Movimiento: 6
PX: 35
Level: 1
Alineamiento: neutral
IDBM_Wind Herder
Habilidades:
(image)dagger
de corte
6 - 2
cuerpo a cuerpo
(image)tornado
de frío
6 - 3
a distancia
Resistencias:
de corte0%
de penetración0%
de impacto0%
de fuego0%
de frío10%
arcano0%
TerrenoCoste de movimientoDefensa
Aguas profundas150%
Aguas someras150%
Aldea150%
Arena150%
Arrecife costero-0%
Bosque150%
Campo de setas220%
Castillo150%
Colinas150%
Congelado150%
Cueva220%
Impenetrable5020%
Intransitable150%
Llano150%
Montañas150%
Pantano150%